Game On: That's Just Wrong!
“Game On” is a series in which we examine the companies, creators, and games in crowdfunding. We look at the journey, ideas, and concepts the creators wanted to bring to market with their product.
Speke Wilson has worked as a teacher, marketer, sales director, and an ice hockey coach. His latest project, “That’s Just Wrong!” is a result of a lecture he listened to on the law and conversation he had with his teenage son. Speke created That’s Just Wrong! to give everyone an opportunity to have tough conversations with their kids.
Released on Kickstarter in April 2020, That’s Just Wrong! was soon funded and surpassed 300 backers. Speke thanked backers for being willing to take a chance on a game that is so different from most other games out on the market. The shipping updates began before the campaign ended and allowed for a quick turnaround in completion to fulfillment. By the end of the campaign, 301 backers pledged $11,107 to bring this project to life.
That’s Just Wrong! is a card game about what’s right and wrong. Players start as a judge in small claims court, and they eventually sit on the Supreme Court as they make rulings on cases. The game includes real legal cases about negligence. The front of the card has the facts of the case and questions for discussion. The back notes who won and the reasons for the court’s decision. 120 cases are from the United States, the United Kingdom, and Canada. The cases were chosen because they were memorable, legally important, or because they relate to everyday issues.
The court cards are divided into seven levels. All players start at Level 1, and as players successfully guess how a court decided a case, they move to the next level. Players decide six cases per game. Whoever advances the most in those six rounds wins. That’s Just Wrong! provides players the opportunity to test their instincts about fair against the reasoning of actual judges. Teens love the game because they believe it “levels the playing field” going into a discussion with their parents. Parents like the game because they’re able to see how their teens approach difficult situations.
To learn more about Speke Wilson and the game he launched on Kickstarter, check out the links and details below.
Number of player: 2-8
Suggested Play Time: 30-60 minutes
Suggested Age: 14+
Included in the box:
Crowdfunding Campaign: Kickstarter
Launch Date: April 2020
Ship Date: May 2020